It works, but I might be able to do more with a longer time allowance.
Wednesday, 3 May 2017
Review completed work
I think the FMP came out OK, but there was some graphical glitches, out of position lighting and the frame-rate was faster than I was expecting, resulting in a clip faster than I wanted.
It works, but I might be able to do more with a longer time allowance.
It works, but I might be able to do more with a longer time allowance.
Project Progress
I started my project with a basic 4 sided room with a door, that I shall expand upon.
I increased the thickness of the walls and added a damaged door with an emission behind it to block off the entrance.
I added some bars and doors to the cells and the security room, as well as a sign for the entrance.
I added further details such as beds, railings, a door preparing for the next room and a damaged computer in the security room.
I added a little more detail and started the next room.
I started work on the next and last, highest security room. I added barriers, turrets and the cell.
I made the interior of prisoner's specialised cell... It didn't hold them long...
I finished the camera movement and rendered the animation
I increased the thickness of the walls and added a damaged door with an emission behind it to block off the entrance.
I added some bars and doors to the cells and the security room, as well as a sign for the entrance.
I added further details such as beds, railings, a door preparing for the next room and a damaged computer in the security room.
I added a little more detail and started the next room.
I started work on the next and last, highest security room. I added barriers, turrets and the cell.
I made the interior of prisoner's specialised cell... It didn't hold them long...
I finished the camera movement and rendered the animation
Develop a planned response
Plan:
I will be representing Omega Corp (logo + annotations below) and will be producing a fly-through of an environment.
Managing a project involves understanding the amount of time given and the personal involved.
For example "Agile Development" is based on the Agile Manifesto, which focuses on being adaptive when new challenges appear.
Another principle is keeping things small and incremental, which keeps the workload to more, yet smaller, easier to manage tasks and reduces vagueness.
Another principle is the 80-20 principle, which is when a small chunk of your work is more important to the project and how to prioritise them.
This is a project stack I made for my project, it is relatively easy to read because the colours represent progress made. The size of the box is relative to predicted amount of time needed.
This would be useful as a reminder on progress made, it can have larger numbers of increments if needed.
I am ready to start a Gannt chart using the blank template above. It breaks down the tasks and shows when they are meant to be worked on. It is more accurate and detailed than a stack.
I prefer the stack as it takes less time/effort to update.
A SMART target is a Specific, Measurable, Attainable, Related and Time-bound target. These tend to be made at the start of a project but are usually forgotten about until the end.
Here are other parts of the project management spreadsheets.
I will be representing Omega Corp (logo + annotations below) and will be producing a fly-through of an environment.
| Basic plan outline |
For example "Agile Development" is based on the Agile Manifesto, which focuses on being adaptive when new challenges appear.
Another principle is keeping things small and incremental, which keeps the workload to more, yet smaller, easier to manage tasks and reduces vagueness.
Another principle is the 80-20 principle, which is when a small chunk of your work is more important to the project and how to prioritise them.
![]() |
| Project Stack as of 23/05/2017 |
This is a project stack I made for my project, it is relatively easy to read because the colours represent progress made. The size of the box is relative to predicted amount of time needed.
This would be useful as a reminder on progress made, it can have larger numbers of increments if needed.
I am ready to start a Gannt chart using the blank template above. It breaks down the tasks and shows when they are meant to be worked on. It is more accurate and detailed than a stack.
I prefer the stack as it takes less time/effort to update.
A SMART target is a Specific, Measurable, Attainable, Related and Time-bound target. These tend to be made at the start of a project but are usually forgotten about until the end.
Here are other parts of the project management spreadsheets.
| Basic info on the project, who's working on it and holidays |
| Task start and completion estimations |
Types of Brief
Structure of briefs
Negotiated brief
Contracted brief
A contractual brief is a type of brief or contract where a media company is employed by the client in order to complete a project within the brief which is set to specific guidelines which the media company must follow.
Advantages
Having a contractual brief will be good for the media company involved as they will know exactly what the project is and what they are being asked to do as the brief will be very detailed and go into specifics that are not to be negotiated.
Disadvantages
The disadvantage if this type of contract would be that if the media company think that there are issues within the brief and they produce the product to their own standards this would not be producing the product to the standards set by the client and they could decide to take legal action and this could result in your company having a bad reputation for not completing projects to a set brief.
Formal brief
A formal brief takes place between two parties which discusses the project. It is explicit and someone takes minutes (writes it down) and they sign a sign off sheet showing that they agree with it.
Its recording means it can be used in court if it goes wrong.
Informal brief
An informal brief is where two parties meet to discuss a project with little to no recording, usually for smaller projects where the isn't much on the line.
Its lack of recording means it can't be used in court.
Commission brief
A commission brief is when a large company hires a smaller company to work on the project for it's client. The smaller company would usually be paid and given royalties. commission briefs are between the two companies, not the client and the companies.
This is also known as outsourcing.
Tender brief
This is where a publisher will advertise their brief and take proposals from developers and choose the best one. They get to choose from multiple developers who are all competing to make their proposal the best so that it gets chosen.
Competition brief
This type of brief is when the company releases their brief to the public as a competition where people make something for it. Who ever produces the best product/proposal will get a reward.
Co-operative brief
This is when multiple production companies work together on a single brief, allowing them to spread out their workload and/or making use of each companies' specialisations.
Reading a brief
You want to read a brief carefully so that you fully understand the information. When reading you want to keep different factors relevant to the project in mind, such as:
.Demographics
.Geographics
.Market Competition
.Use of the Product (marketing/advertising)
.Style of the Product
.Technical Specifications (Fps, aspect ratio)
What's crucial:
The creator of the game has to understand all the factors of the game and its production, it must follow the contract or there could be problems financially or legally.
Things relating to this can be planned as:
.Timescales,Resources
.Locations
.Crew and Post Production
Negotiating a brief
Discretion in interpreting the brief
Like negotiating a brief, there is also an amount of discretion that occurs when dealing with a client. For example, when you receive a brief you have to interpret the ideas, and everyone interprets them slightly differently. It also needs to be thought of in a technological sense to make it. This means coming up with of how you would make the product, distributing the product and also how the client wants it. This is where having a meeting or a consultation is used to discuss the idea's interpretation between the client and production company.
An example is when the two parties have differing ideas of what space is, with one thinking of planets, asteroids and so on, while the other party thinks of empty voids.
An example is when a producer expects randomly generated, pretty worlds and life, while Hello Games thinks of very similar and ugly worlds and life. (No Mans Sky joke)
Negotiating the brief: Consultation with the client
When using a negotiated brief, it is a very useful chance for the producer to suggest improvements to make the product more effective. This isn’t the case with a contracted brief because although there is a consultation, the production company can't make any input. This can make it easier for the company to make the product but if there are issues with the brief, changes cannot be made for the better. Negotiated briefs allow the for creator to have input on how the brief will be addressed.
Constraints (legal, ethical, regulatory)
Different countries have varying regulations on ratings. This means more ethically questionable games are harder to come across than family friendly games.
An example of a rating system to categorise games and restrict them is the PEGI rating system.
Amendments to proposed final product
An amendment to the final product is when the producer wants to alter the contract if they want to change something in the production. It is a good idea to make your contract solid and have them sign sign-off sheets so they either can't change the contract, or have to pay you extra if they do.
For example if they want to change the shape of the product near the end, and your contract making them have to pay extra for the change.
Amendments to a budget
An amendment to a budget is when the producer gives the creation teams more/less money to work with. This is usual done with another contract/change to an existing one to cover the new amount.
For example, this could be a new source of income allowing for increased equipment investment, or the budget being cut due to lower income.
Amendments to Conditions
When something changes the contract due to certain conditions occurring.
For example, if a member of the team dies, or a disaster/attack happens in the place the game is set/inspired on, plans may have to be changed.
Negotiating the fees
When it comes to negotiating any fees, it is important to make sure it is confirmed and exact.
For example, promising to upgrade the computers with a budget of £10K, while you only spend £10 on a new cover, would be taking advantage of the fees.
Opportunities
Self development
You can learn additional skills while working on the project.
Multi tasking
You can learn how to juggle tasks and also additional skills from tasks you don't usually do.
Contributions to a project brief
This is when you contribute something that you personally want into the product.
Negotiated brief
A
Negotiated brief is where the media company may possibly have a disagreement or
a possible issue with the assignment/brief that they have been given and then
negotiate with the client on how they can work their way around it while still
sticking to the guidelines of the brief.
An advantage of using a negotiated brief is that helps production companies to understand how to work around certain problems that may happen.
An advantage of using a negotiated brief is that helps production companies to understand how to work around certain problems that may happen.
Contracted brief
A contractual brief is a type of brief or contract where a media company is employed by the client in order to complete a project within the brief which is set to specific guidelines which the media company must follow.
Advantages
Having a contractual brief will be good for the media company involved as they will know exactly what the project is and what they are being asked to do as the brief will be very detailed and go into specifics that are not to be negotiated.
Disadvantages
The disadvantage if this type of contract would be that if the media company think that there are issues within the brief and they produce the product to their own standards this would not be producing the product to the standards set by the client and they could decide to take legal action and this could result in your company having a bad reputation for not completing projects to a set brief.
Formal brief
A formal brief takes place between two parties which discusses the project. It is explicit and someone takes minutes (writes it down) and they sign a sign off sheet showing that they agree with it.
Its recording means it can be used in court if it goes wrong.
Informal brief
An informal brief is where two parties meet to discuss a project with little to no recording, usually for smaller projects where the isn't much on the line.
Its lack of recording means it can't be used in court.
Commission brief
A commission brief is when a large company hires a smaller company to work on the project for it's client. The smaller company would usually be paid and given royalties. commission briefs are between the two companies, not the client and the companies.
This is also known as outsourcing.
Tender brief
This is where a publisher will advertise their brief and take proposals from developers and choose the best one. They get to choose from multiple developers who are all competing to make their proposal the best so that it gets chosen.
Competition brief
This type of brief is when the company releases their brief to the public as a competition where people make something for it. Who ever produces the best product/proposal will get a reward.
Co-operative brief
This is when multiple production companies work together on a single brief, allowing them to spread out their workload and/or making use of each companies' specialisations.
Reading a brief
You want to read a brief carefully so that you fully understand the information. When reading you want to keep different factors relevant to the project in mind, such as:
.Demographics
.Geographics
.Market Competition
.Use of the Product (marketing/advertising)
.Style of the Product
.Technical Specifications (Fps, aspect ratio)
What's crucial:
The creator of the game has to understand all the factors of the game and its production, it must follow the contract or there could be problems financially or legally.
Things relating to this can be planned as:
.Timescales,Resources
.Locations
.Crew and Post Production
Negotiating a brief
Discretion in interpreting the brief
Like negotiating a brief, there is also an amount of discretion that occurs when dealing with a client. For example, when you receive a brief you have to interpret the ideas, and everyone interprets them slightly differently. It also needs to be thought of in a technological sense to make it. This means coming up with of how you would make the product, distributing the product and also how the client wants it. This is where having a meeting or a consultation is used to discuss the idea's interpretation between the client and production company.
An example is when the two parties have differing ideas of what space is, with one thinking of planets, asteroids and so on, while the other party thinks of empty voids.
An example is when a producer expects randomly generated, pretty worlds and life, while Hello Games thinks of very similar and ugly worlds and life. (No Mans Sky joke)
Negotiating the brief: Consultation with the client
In a negotiation brief there will always be a consultation process. This will tend to either be a formal or an informal meeting between the client and the production company/person.
When using a negotiated brief, it is a very useful chance for the producer to suggest improvements to make the product more effective. This isn’t the case with a contracted brief because although there is a consultation, the production company can't make any input. This can make it easier for the company to make the product but if there are issues with the brief, changes cannot be made for the better. Negotiated briefs allow the for creator to have input on how the brief will be addressed.
Constraints (legal, ethical, regulatory)
Different countries have varying regulations on ratings. This means more ethically questionable games are harder to come across than family friendly games.
An example of a rating system to categorise games and restrict them is the PEGI rating system.
Amendments to proposed final product
An amendment to the final product is when the producer wants to alter the contract if they want to change something in the production. It is a good idea to make your contract solid and have them sign sign-off sheets so they either can't change the contract, or have to pay you extra if they do.
For example if they want to change the shape of the product near the end, and your contract making them have to pay extra for the change.
Amendments to a budget
An amendment to a budget is when the producer gives the creation teams more/less money to work with. This is usual done with another contract/change to an existing one to cover the new amount.
For example, this could be a new source of income allowing for increased equipment investment, or the budget being cut due to lower income.
Amendments to Conditions
When something changes the contract due to certain conditions occurring.
For example, if a member of the team dies, or a disaster/attack happens in the place the game is set/inspired on, plans may have to be changed.
Negotiating the fees
When it comes to negotiating any fees, it is important to make sure it is confirmed and exact.
For example, promising to upgrade the computers with a budget of £10K, while you only spend £10 on a new cover, would be taking advantage of the fees.
Opportunities
Self development
You can learn additional skills while working on the project.
Multi tasking
You can learn how to juggle tasks and also additional skills from tasks you don't usually do.
Contributions to a project brief
This is when you contribute something that you personally want into the product.
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